Which can take a weak 3 from your side, and turn it into a strong 8, for example. Or a pineapple that swaps your cast skill die with your enemy’s. There are also strategic ingredients such as a pepper that allows you to reroll an opponent’s die. These are values lost to specific opponent dice, reach 0 on either and it’s game over. There are faces that increase your nerve and health. These ingredients include $2/$4/$8 faces, or multipliers for money. However, each ingredient found can be added to the recipe. New ovens found reward you with a new recipe for a total of three. Lucky for you there are some inexplicable, yet highly convenient pizza ovens scattered around the environment. Your pizza can make you money, or it can be the deciding factor for victory. You may be dressed as a pizza delivery dude, but that’s not enough to sell the performance. Upgrades are bought with Cash, either won through a successful roll, or through your pizza dice (more on that now). However, as in any game with skills/attributes, Betrayal at Club Low is centred around upgrading these values all the way up to 10. Try to do most things and you’ll just fall flat on your face. You have seven skills: Cooking, deception, music, observation, physique, wisdom, and wit. However, it’s not a straightforward game of chance with a 1-6 value die. This dictates whether anything you do is a great success, or an embarrassing failure. Almost every action you take is tied to a skill, and each skill is tied to a die. How exactly do you go about completing the task though? Simply roll some dice. So you’ve got your mission: Find the agent. In fact, the overall style of the title reminded me of the show: Xavier: Renegade Angel. It was like playing through an episode of some obscure Adult Swim show. I love the way this game presents itself.
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